Abducted: The Night Hunters is a suspense-filled, survival-horror game set against the backdrop of a massive alien abduction event in Canela County. Players take on the role of survivors trying to evade capture by The Grays — relentless alien entities that hunt under the cover of night. Set in an open-world environment, the game combines resource management, exploration, and decision-making as players scavenge for supplies and choose whether to hide, flee, or face the invaders head-on.
The game is a unique blend of tension and strategy, where every move counts. Locations, resources, and threats dynamically shift, making each playthrough different. Players must balance survival instincts, hunger, and thirst while navigating a landscape filled with mysterious alien technology and haunting atmospheres.
As a solo developer, I have brought this project to life as a tribute to the eerie alien abduction lore that fascinated me as a child, crafting an experience that blends storytelling, fear, and survival mechanics in a unique way.
When I was a child, one of my first encounters with the idea of extraterrestrial life came from watching the infamous Alien Autopsy VHS tape. It terrified me but also ignited a deep curiosity about aliens and the mysteries of the universe. That curiosity only grew as I watched several alien documentaries that were broadcasted throughout my childhood.
One of the most memorable experiences I had as a child was when I was about 9 years old. I saw a white orb of light in the sky, right above me at midday. It hovered for a few seconds, then disappeared before I could fully understand what I was witnessing. It’s one of those "core memories" that stays with you forever, reinforcing my fascination with the unknown.
Movies like Signs, The War of the Worlds, Fire in the Sky, The McPherson Tape, and The Thing were all a huge part of my childhood. The suspense, the unknown, and the terrifying sense of vulnerability they portrayed influenced the direction and atmosphere of Abducted: The Night Hunters in a big way.
My love for game design started when I was around 12 or 13, working with Hammer World Editor to create levels for Counter-Strike. From there, I moved on to making custom campaigns for Left4Dead and Left4Dead 2, creating maps like No More Industries, Welcome to Hell, and Gas Fever. This experience fueled my passion for level design, storytelling, and creating immersive experiences in games.
As time passed, I began learning Unity, starting small with personal projects until they evolved into something larger—an alien abduction survival horror game set in an open world. This eventually became Abducted: The Night Hunters.
One of the toughest moments in the development of the game happened recently when my computer’s SSD unexpectedly failed. It would shut off after 15-30 minutes, and I almost lost everything. Thankfully, I managed to back up the project just before the SSD failed completely.
For the last several years, I’ve balanced my work as a software engineer with my passion for game development. My ultimate goal is to work full-time as a game developer, and Abducted: The Night Hunters is a significant step toward making that dream a reality.
For press inquiries, interviews, or collaborations, feel free to reach out.
Email: dotcatdev@gmail.com
X: @dotCat2